80s movie favourite The Karate Kid is being turned into a 16-bit-style side-scrolling beat-’em-up, and it’s heading to PlayStation, Xbox, Switch, and PC on 20th September this year.
The Karate Kid: Street Rumble comes from GameMill Entertainment, the publisher behind Nickelodeon All-Star Brawl, and is firmly setting its sights on the 80s era of Karate Kid rather than Netflix’s Cobra Kai continuation – which has already spawned two games itself.
Street Rumble is, somewhat surprisingly, only the third game to be directly based on the 80s movie series – the first, Atlus’ NES action game The Karate Kid, arrived in 1987, and Microdeals’ The Karate Kid 2 hit the Amiga and Atari ST in 1986. This new outing, though, promises to feature a whole bunch of familiar faces…
Read moreThere’s more to Assassin’s Creed Shadows than simply stabbing people through paper doors or charging like a samurai into battle.
Ubisoft’s historical adventure series has traditionally given players a home base, and Shadows is no different. Except it is different – in that you can now build said base yourself.
A developer diary video posted by IGN China (now removed, but re-uploaded elsewhere) has revealed that players will be given an acre of land that serves as a blank canvas on which to build. On it, you can drop down buildings and customise their looks, plus lay down paths and other smaller objects such as water wells.
This option looks like a sim game, and feels like an evolution of the Viking village you could grow and upgrade over time in Assassin’…
Read more Development on the upcoming Tomb Raider game from Crystal Dynamics and Amazon is “going well”.
Amazon announced it would be working alongside Crystal Dynamics on the next Tomb Raider game back in 2022, when it said it would provide its “full support” to the team as it works on “the biggest, most expansive” series entry to date.
Since then, details have been pretty sparse for the upcoming release. In fact, all we really know right now is that it is being made in Unreal Engine 5 and will have “mind-bending puzzles to solve” and a “wide variety of enemies to face and overcome”.
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Read moreFinal Fantasy 14 producer and director Naoki Yoshida has said Square Enix would like to “further deepen the relationship with Xbox gamers” following the release of the MMORPG on Microsoft’s console.
The game’s arrival on Xbox was announced at the Final Fantasy 14 Fan Fest in Las Vegas last year, where Xbox boss Phil Spencer took to the stage. It then released on 21st March, with latest expansion Dawntrail being the first to release alongside PC and PlayStation.
Speaking to Eurogamer at Gamescom, Yoshida noted players have been “waiting a long time for the Xbox release” but it’s had “a really strong response” with communities growing on the platform.
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Read more Two-thirds of female players still report being harassed when playing online.
In a report entitled “Why gaming still has a women problem”, Sky News reflected on the propensity of misogyny and hatred against women in gaming spaces, particularly on Discord and in multiplayer games.
‘It’s scary to be a woman in gaming’: Two thirds of female players report being ‘harassed online’
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